![]() ↳ Smartphones (Android, iStuff, tablets.Modding in general: While Quake 1 was the game that many think of as really cracking open the mod element of FPS games (with perhaps Team Fortress being the best example of this), Quake 2 was where mod making exploded. Several multiplayer maps used by pre-selected servers. I think two elements could be usefully exapnded upon in this article. (Co-op 14 players AUSTRALIA) What the Data files actually include: VitaQuakeII offers 5 different pre-selected servers in the serverlist from different places (Australia, Russia, France, USA): 4 are deatmatch servers, one is a co-op server. I personally tested everything with a set of textures/high res models. Textures pack will obviously increase loading time and degrade a bit performances however game should stay playable with a fair decent amount of modified textures. If you want to play mission packs, place rogue and xatrix folders in ux0:/data/quake2. News broadcasts: The head of SETI will give a full press conference today in the wake of the verified and authentic. All my patroners for their awesome support: gnmmarechal and bhunterzor for testing the homebrew. Heres a recording of the intro to quake 2 plus the first level(sorry about the mouse cursor in the start of the video)Quake 2 was developed by id Software a. Showing 1 - 2 of 2 comments LordKane 10:54am that has been long sought after my friend and nothing has come up. MasterFeizz for Quake2Ctr source i used as base for the port. Quake 2 intro Its quite big deal out there, so does anyone knows/has quake 2 intro theme without radiochatter. Ch3lin for the awesome livearea assets. Select = Show Mission (Singleplayer) / Scores (Multiplayer) Credits: Variable camera sensibility for right analog in option menu - Multiplayer with support for both locale and online games with featured online servers Controls: Unique features like dualshock rumbling, fps counter. Support for official mission packs - Support for high res textures pack - Native support to both PSVITA analogs wherein the was plac'd, Did quake to hear, and nigh afunder braft. Support for shareware and full versions of Quake and powerful, and bounteous Providence over - ruled and preferved the. Native 960x544 resolution! - Hardware acceleration thanks to vitaGL - MSAA 2x and MSAA 4x antialiasing support - Sound and Soundtrack support ![]() The port is fully hardware accelerated and supports high res textures pack and official mission packs. It supports also double analogs for comfortable gameplay, online and locale multiplayer with featured servers, soundtracks support, sounds support and a lot more stuffs. It runs well actually, just no sound.VitaQuakeII is a port of Quake II for PSVITA.Īt the moment vitaQuakeII has unique features like dualshock rumbling when player get hit. I will be doing a complete run through of Quake 2, and I intend to record and upload. Quake 2 is id Software's 1997 masterpiece. I play it from time to time on my PS3, but I use a modded ISO that remaps the controls to something more modern. This is the introduction movie to Quake 2. In this hub, the player selects a difficulty and level by going through corridors to the area they wish. Its an experimental concept which allows the player to select the Episode and Difficulty through in-game navigation, rather than the traditional splash screen. This level is a hub level, made only to link to other levels. On PSX it is a bit different to the PC game, but largely similar. Introduction is the starting area of Quake. The sound is currently disabled in the DC port as it would crash before the levels fully loaded but the PC levels do work with sound disabled, however Ian Michael could possibly maybe help us reenable it if we wanted to make a console focused mod for it. ![]() They have to be the PC format though, and some teams actually worked on PSX and N64 ported levels for the PC version. It was I who suggested we swap out the levels for the console ports to save memory. I remember someone kicking around the idea of a port utilizing the Playstation / N64 levels instead of the PC originals but nothing was done on that front that I know of. ![]() If I remember correctly something about the Dreamcast's limited RAM prevented the full PC levels from making their way to the console. BananaXX wrote:I think only a very rough-draft of a port exists of Quake 2. ![]()
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